\frac{x \cdot 100}{x + y}\frac{\frac{x}{x + y}}{\frac{1}{100}}double f(double x, double y) {
double r823296 = x;
double r823297 = 100.0;
double r823298 = r823296 * r823297;
double r823299 = y;
double r823300 = r823296 + r823299;
double r823301 = r823298 / r823300;
return r823301;
}
double f(double x, double y) {
double r823302 = x;
double r823303 = y;
double r823304 = r823302 + r823303;
double r823305 = r823302 / r823304;
double r823306 = 1.0;
double r823307 = 100.0;
double r823308 = r823306 / r823307;
double r823309 = r823305 / r823308;
return r823309;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.4
rmApplied associate-/l*0.2
rmApplied div-inv0.2
Applied associate-/r*0.2
Final simplification0.2
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:herbie-target
(* (/ x 1) (/ 100 (+ x y)))
(/ (* x 100) (+ x y)))