\frac{x - y \cdot z}{t - a \cdot z}x \cdot \frac{1}{t - a \cdot z} - y \cdot \frac{1}{\frac{t}{z} - a}double f(double x, double y, double z, double t, double a) {
double r746540 = x;
double r746541 = y;
double r746542 = z;
double r746543 = r746541 * r746542;
double r746544 = r746540 - r746543;
double r746545 = t;
double r746546 = a;
double r746547 = r746546 * r746542;
double r746548 = r746545 - r746547;
double r746549 = r746544 / r746548;
return r746549;
}
double f(double x, double y, double z, double t, double a) {
double r746550 = x;
double r746551 = 1.0;
double r746552 = t;
double r746553 = a;
double r746554 = z;
double r746555 = r746553 * r746554;
double r746556 = r746552 - r746555;
double r746557 = r746551 / r746556;
double r746558 = r746550 * r746557;
double r746559 = y;
double r746560 = r746552 / r746554;
double r746561 = r746560 - r746553;
double r746562 = r746551 / r746561;
double r746563 = r746559 * r746562;
double r746564 = r746558 - r746563;
return r746564;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 10.5 |
|---|---|
| Target | 1.6 |
| Herbie | 3.0 |
Initial program 10.5
rmApplied div-sub10.5
Simplified8.1
rmApplied clear-num8.2
rmApplied div-sub8.2
Simplified2.9
rmApplied div-inv3.0
Final simplification3.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z t a)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:herbie-target
(if (< z -32113435955957344) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))) (if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1 (- t (* a z)))) (- (/ x (- t (* a z))) (/ y (- (/ t z) a)))))
(/ (- x (* y z)) (- t (* a z))))