\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r774397 = x;
double r774398 = y;
double r774399 = z;
double r774400 = t;
double r774401 = r774399 * r774400;
double r774402 = r774398 - r774401;
double r774403 = r774397 / r774402;
return r774403;
}
double f(double x, double y, double z, double t) {
double r774404 = x;
double r774405 = y;
double r774406 = z;
double r774407 = t;
double r774408 = r774406 * r774407;
double r774409 = r774405 - r774408;
double r774410 = r774404 / r774409;
return r774410;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.8 |
|---|---|
| Target | 1.6 |
| Herbie | 2.8 |
Initial program 2.8
Final simplification2.8
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))