x + y \cdot \frac{z - t}{z - a}x + y \cdot \frac{z - t}{z - a}double f(double x, double y, double z, double t, double a) {
double r586877 = x;
double r586878 = y;
double r586879 = z;
double r586880 = t;
double r586881 = r586879 - r586880;
double r586882 = a;
double r586883 = r586879 - r586882;
double r586884 = r586881 / r586883;
double r586885 = r586878 * r586884;
double r586886 = r586877 + r586885;
return r586886;
}
double f(double x, double y, double z, double t, double a) {
double r586887 = x;
double r586888 = y;
double r586889 = z;
double r586890 = t;
double r586891 = r586889 - r586890;
double r586892 = a;
double r586893 = r586889 - r586892;
double r586894 = r586891 / r586893;
double r586895 = r586888 * r586894;
double r586896 = r586887 + r586895;
return r586896;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 1.3 |
|---|---|
| Target | 1.2 |
| Herbie | 1.3 |
Initial program 1.3
Final simplification1.3
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(+ x (/ y (/ (- z a) (- z t))))
(+ x (* y (/ (- z t) (- z a)))))