2 \cdot \left(x \cdot x - x \cdot y\right)
2 \cdot \left(x \cdot x - x \cdot y\right)
double f(double x, double y) {
double r523351 = 2.0;
double r523352 = x;
double r523353 = r523352 * r523352;
double r523354 = y;
double r523355 = r523352 * r523354;
double r523356 = r523353 - r523355;
double r523357 = r523351 * r523356;
return r523357;
}
double f(double x, double y) {
double r523358 = 2.0;
double r523359 = x;
double r523360 = r523359 * r523359;
double r523361 = y;
double r523362 = r523359 * r523361;
double r523363 = r523360 - r523362;
double r523364 = r523358 * r523363;
return r523364;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))