\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{\frac{1}{y}}{2} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r579489 = x;
double r579490 = y;
double r579491 = r579489 - r579490;
double r579492 = 2.0;
double r579493 = r579489 * r579492;
double r579494 = r579493 * r579490;
double r579495 = r579491 / r579494;
return r579495;
}
double f(double x, double y) {
double r579496 = 1.0;
double r579497 = y;
double r579498 = r579496 / r579497;
double r579499 = 2.0;
double r579500 = r579498 / r579499;
double r579501 = x;
double r579502 = r579501 * r579499;
double r579503 = r579496 / r579502;
double r579504 = r579500 - r579503;
return r579504;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.6
rmApplied div-sub15.6
Simplified11.9
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))