1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 4\right)double f(double x, double y, double z) {
double r236965 = 1.0;
double r236966 = 4.0;
double r236967 = x;
double r236968 = y;
double r236969 = 0.75;
double r236970 = r236968 * r236969;
double r236971 = r236967 + r236970;
double r236972 = z;
double r236973 = r236971 - r236972;
double r236974 = r236966 * r236973;
double r236975 = r236974 / r236968;
double r236976 = r236965 + r236975;
return r236976;
}
double f(double x, double y, double z) {
double r236977 = 4.0;
double r236978 = x;
double r236979 = y;
double r236980 = r236978 / r236979;
double r236981 = z;
double r236982 = r236981 / r236979;
double r236983 = r236980 - r236982;
double r236984 = fma(r236977, r236983, r236977);
return r236984;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))