1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 2\right)double f(double x, double y, double z) {
double r316820 = 1.0;
double r316821 = 4.0;
double r316822 = x;
double r316823 = y;
double r316824 = 0.25;
double r316825 = r316823 * r316824;
double r316826 = r316822 + r316825;
double r316827 = z;
double r316828 = r316826 - r316827;
double r316829 = r316821 * r316828;
double r316830 = r316829 / r316823;
double r316831 = r316820 + r316830;
return r316831;
}
double f(double x, double y, double z) {
double r316832 = 4.0;
double r316833 = x;
double r316834 = y;
double r316835 = r316833 / r316834;
double r316836 = z;
double r316837 = r316836 / r316834;
double r316838 = r316835 - r316837;
double r316839 = 2.0;
double r316840 = fma(r316832, r316838, r316839);
return r316840;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))