\left(\frac{x}{2} + y \cdot x\right) + zx \cdot \left(y + 0.5\right) + z
double f(double x, double y, double z) {
double r309597 = x;
double r309598 = 2.0;
double r309599 = r309597 / r309598;
double r309600 = y;
double r309601 = r309600 * r309597;
double r309602 = r309599 + r309601;
double r309603 = z;
double r309604 = r309602 + r309603;
return r309604;
}
double f(double x, double y, double z) {
double r309605 = x;
double r309606 = y;
double r309607 = 0.5;
double r309608 = r309606 + r309607;
double r309609 = r309605 * r309608;
double r309610 = z;
double r309611 = r309609 + r309610;
return r309611;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))