x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r954566 = x;
double r954567 = y;
double r954568 = 4.0;
double r954569 = r954567 * r954568;
double r954570 = z;
double r954571 = r954569 * r954570;
double r954572 = r954566 - r954571;
return r954572;
}
double f(double x, double y, double z) {
double r954573 = x;
double r954574 = y;
double r954575 = 4.0;
double r954576 = r954574 * r954575;
double r954577 = z;
double r954578 = r954576 * r954577;
double r954579 = r954573 - r954578;
return r954579;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))