x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r178988 = x;
double r178989 = r178988 * r178988;
double r178990 = y;
double r178991 = 4.0;
double r178992 = r178990 * r178991;
double r178993 = z;
double r178994 = r178992 * r178993;
double r178995 = r178989 - r178994;
return r178995;
}
double f(double x, double y, double z) {
double r178996 = x;
double r178997 = r178996 * r178996;
double r178998 = y;
double r178999 = 4.0;
double r179000 = r178998 * r178999;
double r179001 = z;
double r179002 = r179000 * r179001;
double r179003 = r178997 - r179002;
return r179003;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))