x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r194761 = x;
double r194762 = y;
double r194763 = r194762 * r194762;
double r194764 = r194761 - r194763;
return r194764;
}
double f(double x, double y) {
double r194765 = x;
double r194766 = y;
double r194767 = r194766 * r194766;
double r194768 = r194765 - r194767;
return r194768;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))