\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \cos y
double f(double x, double y, double z) {
double r227232 = x;
double r227233 = y;
double r227234 = sin(r227233);
double r227235 = r227232 + r227234;
double r227236 = z;
double r227237 = cos(r227233);
double r227238 = r227236 * r227237;
double r227239 = r227235 + r227238;
return r227239;
}
double f(double x, double y, double z) {
double r227240 = x;
double r227241 = y;
double r227242 = sin(r227241);
double r227243 = r227240 + r227242;
double r227244 = z;
double r227245 = cos(r227241);
double r227246 = r227244 * r227245;
double r227247 = r227243 + r227246;
return r227247;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020047
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))