x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r176277 = x;
double r176278 = y;
double r176279 = r176277 * r176278;
double r176280 = z;
double r176281 = t;
double r176282 = r176280 * r176281;
double r176283 = r176279 + r176282;
return r176283;
}
double f(double x, double y, double z, double t) {
double r176284 = x;
double r176285 = y;
double r176286 = r176284 * r176285;
double r176287 = z;
double r176288 = t;
double r176289 = r176287 * r176288;
double r176290 = r176286 + r176289;
return r176290;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))