\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\left(\frac{x - y}{z} - 0.5\right) \cdot 4double f(double x, double y, double z) {
double r968412 = 4.0;
double r968413 = x;
double r968414 = y;
double r968415 = r968413 - r968414;
double r968416 = z;
double r968417 = 0.5;
double r968418 = r968416 * r968417;
double r968419 = r968415 - r968418;
double r968420 = r968412 * r968419;
double r968421 = r968420 / r968416;
return r968421;
}
double f(double x, double y, double z) {
double r968422 = x;
double r968423 = y;
double r968424 = r968422 - r968423;
double r968425 = z;
double r968426 = r968424 / r968425;
double r968427 = 0.5;
double r968428 = r968426 - r968427;
double r968429 = 4.0;
double r968430 = r968428 * r968429;
return r968430;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))