2 \cdot \left(x \cdot x - x \cdot y\right)
2 \cdot \left(x \cdot x - x \cdot y\right)
double f(double x, double y) {
double r610740 = 2.0;
double r610741 = x;
double r610742 = r610741 * r610741;
double r610743 = y;
double r610744 = r610741 * r610743;
double r610745 = r610742 - r610744;
double r610746 = r610740 * r610745;
return r610746;
}
double f(double x, double y) {
double r610747 = 2.0;
double r610748 = x;
double r610749 = r610748 * r610748;
double r610750 = y;
double r610751 = r610748 * r610750;
double r610752 = r610749 - r610751;
double r610753 = r610747 * r610752;
return r610753;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))