1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}4 \cdot \left(0.25 + \left(\frac{x}{y} - \frac{z}{y}\right)\right) + 1double f(double x, double y, double z) {
double r314487 = 1.0;
double r314488 = 4.0;
double r314489 = x;
double r314490 = y;
double r314491 = 0.25;
double r314492 = r314490 * r314491;
double r314493 = r314489 + r314492;
double r314494 = z;
double r314495 = r314493 - r314494;
double r314496 = r314488 * r314495;
double r314497 = r314496 / r314490;
double r314498 = r314487 + r314497;
return r314498;
}
double f(double x, double y, double z) {
double r314499 = 4.0;
double r314500 = 0.25;
double r314501 = x;
double r314502 = y;
double r314503 = r314501 / r314502;
double r314504 = z;
double r314505 = r314504 / r314502;
double r314506 = r314503 - r314505;
double r314507 = r314500 + r314506;
double r314508 = r314499 * r314507;
double r314509 = 1.0;
double r314510 = r314508 + r314509;
return r314510;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))