x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)\mathsf{fma}\left(\sqrt[3]{x} \cdot \sqrt[3]{x}, \sqrt[3]{x}, \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)\right)double f(double x, double y, double z) {
double r316528 = x;
double r316529 = y;
double r316530 = r316529 - r316528;
double r316531 = 6.0;
double r316532 = r316530 * r316531;
double r316533 = 2.0;
double r316534 = 3.0;
double r316535 = r316533 / r316534;
double r316536 = z;
double r316537 = r316535 - r316536;
double r316538 = r316532 * r316537;
double r316539 = r316528 + r316538;
return r316539;
}
double f(double x, double y, double z) {
double r316540 = x;
double r316541 = cbrt(r316540);
double r316542 = r316541 * r316541;
double r316543 = y;
double r316544 = r316543 - r316540;
double r316545 = 6.0;
double r316546 = r316544 * r316545;
double r316547 = 2.0;
double r316548 = 3.0;
double r316549 = r316547 / r316548;
double r316550 = z;
double r316551 = r316549 - r316550;
double r316552 = r316546 * r316551;
double r316553 = fma(r316542, r316541, r316552);
return r316553;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.4
rmApplied add-cube-cbrt0.5
Applied fma-def0.5
Final simplification0.5
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6) (- (/ 2 3) z))))