x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r232509 = x;
double r232510 = y;
double r232511 = r232510 - r232509;
double r232512 = z;
double r232513 = r232511 * r232512;
double r232514 = r232509 + r232513;
return r232514;
}
double f(double x, double y, double z) {
double r232515 = z;
double r232516 = y;
double r232517 = x;
double r232518 = r232516 - r232517;
double r232519 = fma(r232515, r232518, r232517);
return r232519;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))