x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -z \cdot \left(y \cdot 4\right)\right)double f(double x, double y, double z) {
double r209732 = x;
double r209733 = r209732 * r209732;
double r209734 = y;
double r209735 = 4.0;
double r209736 = r209734 * r209735;
double r209737 = z;
double r209738 = r209736 * r209737;
double r209739 = r209733 - r209738;
return r209739;
}
double f(double x, double y, double z) {
double r209740 = x;
double r209741 = z;
double r209742 = y;
double r209743 = 4.0;
double r209744 = r209742 * r209743;
double r209745 = r209741 * r209744;
double r209746 = -r209745;
double r209747 = fma(r209740, r209740, r209746);
return r209747;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))