x - y \cdot y
\mathsf{fma}\left(-y, y, x\right)double f(double x, double y) {
double r200796 = x;
double r200797 = y;
double r200798 = r200797 * r200797;
double r200799 = r200796 - r200798;
return r200799;
}
double f(double x, double y) {
double r200800 = y;
double r200801 = -r200800;
double r200802 = x;
double r200803 = fma(r200801, r200800, r200802);
return r200803;
}



Bits error versus x



Bits error versus y
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0
Final simplification0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))