x \cdot x + 1
x \cdot x + 1
double f(double x) {
double r208070 = x;
double r208071 = r208070 * r208070;
double r208072 = 1.0;
double r208073 = r208071 + r208072;
return r208073;
}
double f(double x) {
double r208074 = x;
double r208075 = r208074 * r208074;
double r208076 = 1.0;
double r208077 = r208075 + r208076;
return r208077;
}



Bits error versus x
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1))