\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r199558 = x;
double r199559 = y;
double r199560 = sin(r199559);
double r199561 = r199558 + r199560;
double r199562 = z;
double r199563 = cos(r199559);
double r199564 = r199562 * r199563;
double r199565 = r199561 + r199564;
return r199565;
}
double f(double x, double y, double z) {
double r199566 = y;
double r199567 = cos(r199566);
double r199568 = z;
double r199569 = x;
double r199570 = sin(r199566);
double r199571 = r199569 + r199570;
double r199572 = fma(r199567, r199568, r199571);
return r199572;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))