\left(x \cdot y + z\right) \cdot y + t
\left(x \cdot y + z\right) \cdot y + t
double f(double x, double y, double z, double t) {
double r163654 = x;
double r163655 = y;
double r163656 = r163654 * r163655;
double r163657 = z;
double r163658 = r163656 + r163657;
double r163659 = r163658 * r163655;
double r163660 = t;
double r163661 = r163659 + r163660;
return r163661;
}
double f(double x, double y, double z, double t) {
double r163662 = x;
double r163663 = y;
double r163664 = r163662 * r163663;
double r163665 = z;
double r163666 = r163664 + r163665;
double r163667 = r163666 * r163663;
double r163668 = t;
double r163669 = r163667 + r163668;
return r163669;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z t)
:name "Language.Haskell.HsColour.ColourHighlight:unbase from hscolour-1.23"
:precision binary64
(+ (* (+ (* x y) z) y) t))