\left(x \cdot y + z \cdot t\right) + a \cdot b
\mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)double f(double x, double y, double z, double t, double a, double b) {
double r104692 = x;
double r104693 = y;
double r104694 = r104692 * r104693;
double r104695 = z;
double r104696 = t;
double r104697 = r104695 * r104696;
double r104698 = r104694 + r104697;
double r104699 = a;
double r104700 = b;
double r104701 = r104699 * r104700;
double r104702 = r104698 + r104701;
return r104702;
}
double f(double x, double y, double z, double t, double a, double b) {
double r104703 = a;
double r104704 = b;
double r104705 = x;
double r104706 = y;
double r104707 = z;
double r104708 = t;
double r104709 = r104707 * r104708;
double r104710 = fma(r104705, r104706, r104709);
double r104711 = fma(r104703, r104704, r104710);
return r104711;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))