\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\left(\frac{x - y}{z} - 0.5\right) \cdot 4double f(double x, double y, double z) {
double r887148 = 4.0;
double r887149 = x;
double r887150 = y;
double r887151 = r887149 - r887150;
double r887152 = z;
double r887153 = 0.5;
double r887154 = r887152 * r887153;
double r887155 = r887151 - r887154;
double r887156 = r887148 * r887155;
double r887157 = r887156 / r887152;
return r887157;
}
double f(double x, double y, double z) {
double r887158 = x;
double r887159 = y;
double r887160 = r887158 - r887159;
double r887161 = z;
double r887162 = r887160 / r887161;
double r887163 = 0.5;
double r887164 = r887162 - r887163;
double r887165 = 4.0;
double r887166 = r887164 * r887165;
return r887166;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))