\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \frac{60}{\frac{z - t}{x - y}}\right)double f(double x, double y, double z, double t, double a) {
double r915387 = 60.0;
double r915388 = x;
double r915389 = y;
double r915390 = r915388 - r915389;
double r915391 = r915387 * r915390;
double r915392 = z;
double r915393 = t;
double r915394 = r915392 - r915393;
double r915395 = r915391 / r915394;
double r915396 = a;
double r915397 = 120.0;
double r915398 = r915396 * r915397;
double r915399 = r915395 + r915398;
return r915399;
}
double f(double x, double y, double z, double t, double a) {
double r915400 = 120.0;
double r915401 = a;
double r915402 = 60.0;
double r915403 = z;
double r915404 = t;
double r915405 = r915403 - r915404;
double r915406 = x;
double r915407 = y;
double r915408 = r915406 - r915407;
double r915409 = r915405 / r915408;
double r915410 = r915402 / r915409;
double r915411 = fma(r915400, r915401, r915410);
return r915411;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.4
Simplified0.4
rmApplied associate-/l*0.1
Final simplification0.1
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))