\frac{x \cdot 100}{x + y}\frac{\frac{x}{x + y}}{\frac{1}{100}}double f(double x, double y) {
double r764039 = x;
double r764040 = 100.0;
double r764041 = r764039 * r764040;
double r764042 = y;
double r764043 = r764039 + r764042;
double r764044 = r764041 / r764043;
return r764044;
}
double f(double x, double y) {
double r764045 = x;
double r764046 = y;
double r764047 = r764045 + r764046;
double r764048 = r764045 / r764047;
double r764049 = 1.0;
double r764050 = 100.0;
double r764051 = r764049 / r764050;
double r764052 = r764048 / r764051;
return r764052;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.4
rmApplied associate-/l*0.2
rmApplied div-inv0.2
Applied associate-/r*0.2
Final simplification0.2
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:herbie-target
(* (/ x 1) (/ 100 (+ x y)))
(/ (* x 100) (+ x y)))