\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r693992 = x;
double r693993 = y;
double r693994 = z;
double r693995 = t;
double r693996 = r693994 * r693995;
double r693997 = r693993 - r693996;
double r693998 = r693992 / r693997;
return r693998;
}
double f(double x, double y, double z, double t) {
double r693999 = x;
double r694000 = y;
double r694001 = z;
double r694002 = t;
double r694003 = r694001 * r694002;
double r694004 = r694000 - r694003;
double r694005 = r693999 / r694004;
return r694005;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.8 |
|---|---|
| Target | 1.6 |
| Herbie | 2.8 |
Initial program 2.8
Final simplification2.8
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))