2 \cdot \left(x \cdot x - x \cdot y\right)
2 \cdot \left(x \cdot x - x \cdot y\right)
double f(double x, double y) {
double r638099 = 2.0;
double r638100 = x;
double r638101 = r638100 * r638100;
double r638102 = y;
double r638103 = r638100 * r638102;
double r638104 = r638101 - r638103;
double r638105 = r638099 * r638104;
return r638105;
}
double f(double x, double y) {
double r638106 = 2.0;
double r638107 = x;
double r638108 = r638107 * r638107;
double r638109 = y;
double r638110 = r638107 * r638109;
double r638111 = r638108 - r638110;
double r638112 = r638106 * r638111;
return r638112;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))