2 \cdot \left(x \cdot x + x \cdot y\right)
\left(x \cdot \left(x + y\right)\right) \cdot 2
double f(double x, double y) {
double r531133 = 2.0;
double r531134 = x;
double r531135 = r531134 * r531134;
double r531136 = y;
double r531137 = r531134 * r531136;
double r531138 = r531135 + r531137;
double r531139 = r531133 * r531138;
return r531139;
}
double f(double x, double y) {
double r531140 = x;
double r531141 = y;
double r531142 = r531140 + r531141;
double r531143 = r531140 * r531142;
double r531144 = 2.0;
double r531145 = r531143 * r531144;
return r531145;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2) (+ x y))
(* 2 (+ (* x x) (* x y))))