\left(x + y\right) \cdot \left(z + 1\right)
\left(x + y\right) \cdot \left(z + 1\right)
double f(double x, double y, double z) {
double r57406 = x;
double r57407 = y;
double r57408 = r57406 + r57407;
double r57409 = z;
double r57410 = 1.0;
double r57411 = r57409 + r57410;
double r57412 = r57408 * r57411;
return r57412;
}
double f(double x, double y, double z) {
double r57413 = x;
double r57414 = y;
double r57415 = r57413 + r57414;
double r57416 = z;
double r57417 = 1.0;
double r57418 = r57416 + r57417;
double r57419 = r57415 * r57418;
return r57419;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1)))