1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x - z}{y}, 4\right)double f(double x, double y, double z) {
double r287720 = 1.0;
double r287721 = 4.0;
double r287722 = x;
double r287723 = y;
double r287724 = 0.75;
double r287725 = r287723 * r287724;
double r287726 = r287722 + r287725;
double r287727 = z;
double r287728 = r287726 - r287727;
double r287729 = r287721 * r287728;
double r287730 = r287729 / r287723;
double r287731 = r287720 + r287730;
return r287731;
}
double f(double x, double y, double z) {
double r287732 = 4.0;
double r287733 = x;
double r287734 = z;
double r287735 = r287733 - r287734;
double r287736 = y;
double r287737 = r287735 / r287736;
double r287738 = fma(r287732, r287737, r287732);
return r287738;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))