1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(\frac{x}{y} - \frac{z}{y}, 4, 2\right)double f(double x, double y, double z) {
double r338330 = 1.0;
double r338331 = 4.0;
double r338332 = x;
double r338333 = y;
double r338334 = 0.25;
double r338335 = r338333 * r338334;
double r338336 = r338332 + r338335;
double r338337 = z;
double r338338 = r338336 - r338337;
double r338339 = r338331 * r338338;
double r338340 = r338339 / r338333;
double r338341 = r338330 + r338340;
return r338341;
}
double f(double x, double y, double z) {
double r338342 = x;
double r338343 = y;
double r338344 = r338342 / r338343;
double r338345 = z;
double r338346 = r338345 / r338343;
double r338347 = r338344 - r338346;
double r338348 = 4.0;
double r338349 = 2.0;
double r338350 = fma(r338347, r338348, r338349);
return r338350;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))