x + \left(y - x\right) \cdot z
x - z \cdot \left(x - y\right)
double f(double x, double y, double z) {
double r237366 = x;
double r237367 = y;
double r237368 = r237367 - r237366;
double r237369 = z;
double r237370 = r237368 * r237369;
double r237371 = r237366 + r237370;
return r237371;
}
double f(double x, double y, double z) {
double r237372 = x;
double r237373 = z;
double r237374 = y;
double r237375 = r237372 - r237374;
double r237376 = r237373 * r237375;
double r237377 = r237372 - r237376;
return r237377;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))