x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r188083 = x;
double r188084 = r188083 * r188083;
double r188085 = y;
double r188086 = 4.0;
double r188087 = r188085 * r188086;
double r188088 = z;
double r188089 = r188087 * r188088;
double r188090 = r188084 - r188089;
return r188090;
}
double f(double x, double y, double z) {
double r188091 = x;
double r188092 = r188091 * r188091;
double r188093 = y;
double r188094 = 4.0;
double r188095 = r188093 * r188094;
double r188096 = z;
double r188097 = r188095 * r188096;
double r188098 = r188092 - r188097;
return r188098;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))