x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r183802 = x;
double r183803 = y;
double r183804 = r183803 * r183803;
double r183805 = r183802 - r183804;
return r183805;
}
double f(double x, double y) {
double r183806 = x;
double r183807 = y;
double r183808 = r183807 * r183807;
double r183809 = r183806 - r183808;
return r183809;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))