x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r127310 = x;
double r127311 = y;
double r127312 = r127310 * r127311;
double r127313 = z;
double r127314 = t;
double r127315 = r127313 * r127314;
double r127316 = r127312 + r127315;
return r127316;
}
double f(double x, double y, double z, double t) {
double r127317 = x;
double r127318 = y;
double r127319 = r127317 * r127318;
double r127320 = z;
double r127321 = t;
double r127322 = r127320 * r127321;
double r127323 = r127319 + r127322;
return r127323;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))