x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r119812 = x;
double r119813 = y;
double r119814 = r119812 * r119813;
double r119815 = z;
double r119816 = t;
double r119817 = r119815 * r119816;
double r119818 = r119814 - r119817;
return r119818;
}
double f(double x, double y, double z, double t) {
double r119819 = x;
double r119820 = y;
double r119821 = r119819 * r119820;
double r119822 = z;
double r119823 = t;
double r119824 = r119822 * r119823;
double r119825 = r119821 - r119824;
return r119825;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))