\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\left(\frac{x - y}{z} - 0.5\right) \cdot 4double f(double x, double y, double z) {
double r969946 = 4.0;
double r969947 = x;
double r969948 = y;
double r969949 = r969947 - r969948;
double r969950 = z;
double r969951 = 0.5;
double r969952 = r969950 * r969951;
double r969953 = r969949 - r969952;
double r969954 = r969946 * r969953;
double r969955 = r969954 / r969950;
return r969955;
}
double f(double x, double y, double z) {
double r969956 = x;
double r969957 = y;
double r969958 = r969956 - r969957;
double r969959 = z;
double r969960 = r969958 / r969959;
double r969961 = 0.5;
double r969962 = r969960 - r969961;
double r969963 = 4.0;
double r969964 = r969962 * r969963;
return r969964;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))