\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r744233 = x;
double r744234 = y;
double r744235 = z;
double r744236 = t;
double r744237 = r744235 * r744236;
double r744238 = r744234 - r744237;
double r744239 = r744233 / r744238;
return r744239;
}
double f(double x, double y, double z, double t) {
double r744240 = x;
double r744241 = y;
double r744242 = z;
double r744243 = t;
double r744244 = r744242 * r744243;
double r744245 = r744241 - r744244;
double r744246 = r744240 / r744245;
return r744246;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.8 |
|---|---|
| Target | 1.6 |
| Herbie | 2.8 |
Initial program 2.8
Final simplification2.8
herbie shell --seed 2020047
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))