1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}4 + \left(\frac{x}{\frac{y}{4}} - \frac{z}{\frac{y}{4}}\right)double f(double x, double y, double z) {
double r301477 = 1.0;
double r301478 = 4.0;
double r301479 = x;
double r301480 = y;
double r301481 = 0.75;
double r301482 = r301480 * r301481;
double r301483 = r301479 + r301482;
double r301484 = z;
double r301485 = r301483 - r301484;
double r301486 = r301478 * r301485;
double r301487 = r301486 / r301480;
double r301488 = r301477 + r301487;
return r301488;
}
double f(double x, double y, double z) {
double r301489 = 4.0;
double r301490 = x;
double r301491 = y;
double r301492 = r301491 / r301489;
double r301493 = r301490 / r301492;
double r301494 = z;
double r301495 = r301494 / r301492;
double r301496 = r301493 - r301495;
double r301497 = r301489 + r301496;
return r301497;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))