1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}4 \cdot \left(0.25 - \frac{z}{y}\right) + \left(\frac{x}{y} \cdot 4 + 1\right)double f(double x, double y, double z) {
double r304554 = 1.0;
double r304555 = 4.0;
double r304556 = x;
double r304557 = y;
double r304558 = 0.25;
double r304559 = r304557 * r304558;
double r304560 = r304556 + r304559;
double r304561 = z;
double r304562 = r304560 - r304561;
double r304563 = r304555 * r304562;
double r304564 = r304563 / r304557;
double r304565 = r304554 + r304564;
return r304565;
}
double f(double x, double y, double z) {
double r304566 = 4.0;
double r304567 = 0.25;
double r304568 = z;
double r304569 = y;
double r304570 = r304568 / r304569;
double r304571 = r304567 - r304570;
double r304572 = r304566 * r304571;
double r304573 = x;
double r304574 = r304573 / r304569;
double r304575 = r304574 * r304566;
double r304576 = 1.0;
double r304577 = r304575 + r304576;
double r304578 = r304572 + r304577;
return r304578;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
rmApplied div-sub0.0
Applied associate--r-0.0
Applied distribute-lft-in0.0
Applied associate-+l+0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))