\left|\frac{x + 4}{y} - \frac{x}{y} \cdot z\right|\left|\frac{x + 4}{y} - \frac{\sqrt[3]{x} \cdot \sqrt[3]{x}}{\sqrt[3]{y} \cdot \sqrt[3]{y}} \cdot \left(\frac{\sqrt[3]{x}}{\sqrt[3]{y}} \cdot z\right)\right|double f(double x, double y, double z) {
double r32971 = x;
double r32972 = 4.0;
double r32973 = r32971 + r32972;
double r32974 = y;
double r32975 = r32973 / r32974;
double r32976 = r32971 / r32974;
double r32977 = z;
double r32978 = r32976 * r32977;
double r32979 = r32975 - r32978;
double r32980 = fabs(r32979);
return r32980;
}
double f(double x, double y, double z) {
double r32981 = x;
double r32982 = 4.0;
double r32983 = r32981 + r32982;
double r32984 = y;
double r32985 = r32983 / r32984;
double r32986 = cbrt(r32981);
double r32987 = r32986 * r32986;
double r32988 = cbrt(r32984);
double r32989 = r32988 * r32988;
double r32990 = r32987 / r32989;
double r32991 = r32986 / r32988;
double r32992 = z;
double r32993 = r32991 * r32992;
double r32994 = r32990 * r32993;
double r32995 = r32985 - r32994;
double r32996 = fabs(r32995);
return r32996;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 1.6
rmApplied add-cube-cbrt1.9
Applied add-cube-cbrt2.0
Applied times-frac2.0
Applied associate-*l*0.6
Final simplification0.6
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "fabs fraction 1"
:precision binary64
(fabs (- (/ (+ x 4) y) (* (/ x y) z))))