\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r95080 = x;
double r95081 = y;
double r95082 = r95080 * r95081;
double r95083 = z;
double r95084 = t;
double r95085 = r95083 * r95084;
double r95086 = r95082 + r95085;
double r95087 = a;
double r95088 = b;
double r95089 = r95087 * r95088;
double r95090 = r95086 + r95089;
double r95091 = c;
double r95092 = i;
double r95093 = r95091 * r95092;
double r95094 = r95090 + r95093;
return r95094;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r95095 = c;
double r95096 = i;
double r95097 = a;
double r95098 = b;
double r95099 = x;
double r95100 = y;
double r95101 = z;
double r95102 = t;
double r95103 = r95101 * r95102;
double r95104 = fma(r95099, r95100, r95103);
double r95105 = fma(r95097, r95098, r95104);
double r95106 = fma(r95095, r95096, r95105);
return r95106;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))