x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r199868 = x;
double r199869 = 2.0;
double r199870 = r199868 * r199869;
double r199871 = y;
double r199872 = r199870 - r199871;
return r199872;
}
double f(double x, double y) {
double r199873 = x;
double r199874 = 2.0;
double r199875 = r199873 * r199874;
double r199876 = y;
double r199877 = r199875 - r199876;
return r199877;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))