x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r198537 = x;
double r198538 = y;
double r198539 = r198538 * r198538;
double r198540 = r198537 - r198539;
return r198540;
}
double f(double x, double y) {
double r198541 = x;
double r198542 = y;
double r198543 = r198542 * r198542;
double r198544 = r198541 - r198543;
return r198544;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))