x \cdot x + 1
x \cdot x + 1
double f(double x) {
double r195503 = x;
double r195504 = r195503 * r195503;
double r195505 = 1.0;
double r195506 = r195504 + r195505;
return r195506;
}
double f(double x) {
double r195507 = x;
double r195508 = r195507 * r195507;
double r195509 = 1.0;
double r195510 = r195508 + r195509;
return r195510;
}



Bits error versus x
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1))