\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \cos y
double f(double x, double y, double z) {
double r152629 = x;
double r152630 = y;
double r152631 = sin(r152630);
double r152632 = r152629 + r152631;
double r152633 = z;
double r152634 = cos(r152630);
double r152635 = r152633 * r152634;
double r152636 = r152632 + r152635;
return r152636;
}
double f(double x, double y, double z) {
double r152637 = x;
double r152638 = y;
double r152639 = sin(r152638);
double r152640 = r152637 + r152639;
double r152641 = z;
double r152642 = cos(r152638);
double r152643 = r152641 * r152642;
double r152644 = r152640 + r152643;
return r152644;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))