x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r138513 = x;
double r138514 = y;
double r138515 = r138513 * r138514;
double r138516 = z;
double r138517 = t;
double r138518 = r138516 * r138517;
double r138519 = r138515 + r138518;
return r138519;
}
double f(double x, double y, double z, double t) {
double r138520 = x;
double r138521 = y;
double r138522 = z;
double r138523 = t;
double r138524 = r138522 * r138523;
double r138525 = fma(r138520, r138521, r138524);
return r138525;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))